﻿public struct DamegResult
{
    /*public bool isDodge;//是否闪避*/
    //public bool isCrit;
    public bool isDefend;//是否格挡
    //是否被点燃
    /*public bool isBurning;
    public bool isFrozen;
    public bool isEasyDamage;*/
    
    /*//物理伤害值
    public float physicalDamage;
    //魔法伤害值
    public float fireDamage;
    public float iceDamage;
    public float electricDamage;*/
}